﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace library
{
    public class map
    {
        public string totalmap;
        public int[] checkpointx;
        public int[] checkpointy;
        public double positionx;
        public double positiony;
        public double dx;
        public double dy;
        public double relativeheight;
        public double relativescale;
        public string currenttexture1;
        public string currenttexture2;
        public string currenttexture3;
        public string currenttexture4;
        public double textureheight1;
        public double textureheight2;
        public double textureheight3;
        public int surface;
    }
}